![]() More player models mod 1.12.2 mod#For 1.14.4, I'd recommend refreshing/updating and selecting the most recently available mappings.Īs it would generally be for personal, educational uses (and you're unlikely to straight-up copy code from it because you get compiler-optimised code which is nigh unreadable/unusable sometimes), I don't believe there are any legal limitations preventing you from reading how closed-source or all-rights-reserved (or other closed licenses) code works.Īfter all, if the source code for this mod wasn't publicly available, decompiling would've been the only way to get this information. ![]() In addition, if you're doing anything with the decompilation of Minecraft mods (and people should - they give a lot of insights into good and bad practices and I've learnt some interesting techniques from it) that don't have source publicly available, Bearded Octo-Nemesis 2 (maintained by Tterrag, originally by Immibis) allows you to deobfuscate a Minecraft mod and make it slightly more readable.įor 1.12.2 mods, I'd recommend selecting the "stable_39" mappings. The only way it would work with not porting the mod is to make a mod that provides an abstraction layer making the mod think its running on the older version of minecraft. It allows you to view the bytecode in a number of formats (including ASM, I think?). No, unless you yourself did the porting of the mod to 1.12.2 and used it privately or the author gave permission for it to be ported by another author. On the flip-side, I didn't see any configuration options for this and it is certainly opt-out.Īs an aside, I'd highly recommend Luyten as a Java decompiler and viewer. ![]() ![]() I can think of at least two or three other mods that have explicit "anonymous statistics" collection that is stated on their CurseForge page but enabled by default I don't recall which mods specifically, I just know that, when I'm going through all the config files for a new pack, I always spot it and go "oh yeah that reminds me to turn it all off". ![]()
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